Virtual and Augmented Reality for Good

    Workshop @ IEEE Virtual Reality 2018, Reutlingen, Germany

    Panel Discussion at AR4Good 2017

    Panelists L-R: Prof. Henry Fuchs, Prof. Bruce Thomas, Prof. Steven Feiner, and Prof. Greg Welch

    Virtual and Augmented Reality for Good

    Workshop @ IEEE ISMAR 2018, Munich, Germany


    Virtual Reality (VR) and Augmented Reality (AR) are becoming mainstream, with major corporations releasing consumer products, and non-experts using the systems to solve real-world problems outside the traditional VR/AR laboratory. With the research and technological advances, it is now possible to use these technologies in almost all domains and places. This provides a bigger opportunity to create applications that intend to impact society in greater ways than beyond just entertainment. Today the world is facing different challenges including, but not limited to, healthcare, environment, and education. Now is the time to explore how VR/AR might be used to solve widespread societal challenges.

    After two successful gatherings, the 3rd Virtual and Augmented Reality for Good (VAR4Good) workshop will keep bringing together researchers, developers, and industry partners in presenting and promoting research that intends to solve real-world problems using augmented and virtual realities. The 3rd VAR4Good will keep providing a platform to grow a research community that discusses challenges and opportunities to create Virtual and Augmented Reality for Good: VR/AR that helps humankind and society in more impactful ways.

    We invite application and position papers (2-4 pages, excluding references), that address the way that VR/AR technologies can solve real-world problems in various application domains including, but not limited to, health, the environment, education, sports, the arts, and applications in support of special needs such as assistive, adaptive, and rehabilitative applications. Our focus and preference will be on applications that are beyond general uses of VR/AR such as entertainment and recreational gaming; we seek submissions describing work with specific goals and methods aimed at improving the lives of individuals, communities, or society.

    All accepted papers will be included in the IEEE ISMAR Adjunct Proceedings which will be published electronically through the IEEE Xplore. Authors should follow the IEEE Computer Society VGTC format as suggested by the IEEE ISMAR conference. Reviewing is double-blind, so submissions (including any videos, etc.) should be suitably anonymized.

    All papers must be submitted through the EasyChair.

    Page length: 2-4 pages (excluding references)


    Submission Deadline: July 22, 2018
    Notification of Acceptance: August 14, 2018
    Camera Ready Due: September 1, 2018
    Workshop Date: October 20, 2018 (Full day)


    Arindam Dey, University of South Australia
    Mark Billinghurst, University of South Australia
    Greg Welch, University of Central Florida
    Edgar J. Rojas Muñoz, Purdue University