Virtual and Augmented Reality for Good

    Workshop @ IEEE Virtual Reality 2018, Reutlingen, Germany

    Panel Discussion at AR4Good 2017

    Panelists L-R: Prof. Henry Fuchs, Prof. Bruce Thomas, Prof. Steven Feiner, and Prof. Greg Welch

    Virtual and Augmented Reality for Good

    Workshop @ IEEE Virtual Reality 2018, Reutlingen, Germany

    CFP

    Virtual Reality (VR) and Augmented Reality (AR) are becoming mainstream, with major corporations releasing consumer products, and non-experts using the systems to solve real world problems outside the traditional VR/AR laboratory. With the research and technological advances, it is now possible to use these technologies in almost all domains and places. This provides a bigger opportunity to create applications that intend to impact society in greater ways than beyond just entertainment. Today the world is facing different challenges including, but not limited to, in health, the environment, and education. Now is the time to explore how VR/AR might be used to solve widespread societal challenges.

    We invite application and position papers (2-4 pages, excluding references), that address the way that VR/AR technologies can solve real-world problems in various application domains including, but not limited to, health, the environment, education, sports, the arts, and applications in support of special needs such as assistive, adaptive, and rehabilitative applications. Our focus and preference will be on applications that are beyond general uses of VR/AR such as entertainment and recreational gaming; we seek submissions describing work with specific goals and methods aimed at improving the lives of individuals, communities, or society.

    This workshop will bring together researchers, developers, and industry partners in presenting and promoting research that intends to solve a real world problem using augmented and virtual realities. It will provide a platform to discuss challenges and opportunities to use VR/AR to help humankind and society in more impactful ways. This will help grow a research community to create Virtual and Augmented Reality for Good (VAR4Good).

    SUBMISSION GUIDELINES
    All accepted papers will be included in the IEEE VR Workshops proceedings which will be published electronically through the IEEE Digital Library. Authors should follow the IEEE Computer Society VGTC format as suggested by the IEEE VR conference. Reviewing is double-blind, so submissions (including any videos, etc.) should be suitably anonymized.

    All papers must be submitted through the EasyChair submission site.
    Page length: 2-4 pages (excluding references)

    IMPORTANT DATES
    Submission: January 17, 2018
    Acceptance Notification: February 17, 2018
    Camera Ready Due: February 24, 2018

    ORGANIZERS
    Gregory Welch (University of Central Florida)
    Bruce Thomas, Mark Billinghurst, Arindam Dey (University of South Australia)